Wild Magic (racial)
Revision as of 11:28, 26 November 2016 by imported>Cailet (Created page with "===Helpfile=== Usage: none As a creature sharing both the magical heritage of the elves and the mundane heritage of the humans, a halfelf is both blessed and cursed with...")
Helpfile
Usage: none As a creature sharing both the magical heritage of the elves and the mundane heritage of the humans, a halfelf is both blessed and cursed with a tinge of chaotic magic. As per the tendency of chaos magic, the effects of this tinge are extremely unpredictable, but a few aspects have been recorded: * When you are engaged in combat, there is a small chance that your chaotic tinge will spill forth, either inflicting a burst of damage, incapaciting your foe, causing madness, or affecting your foe in other undocumented ways. * In rarer instances, halfelves have been known to be swept away by the chaotic energies imbuing their bodies, flickering out of the mortal plane of existence for brief periods of time.
Commentary
Almost certainly the most useful passive racial ability; in combat you receive free stuns and objects you can sell or detonate, if you are a Psion. Do not touch the unfire when visiting other planes!