Squall (Druid Skill)
Revision as of 18:30, 23 November 2016 by imported>Cailet (Created page with "===Helpfile=== Guild Level: 20 SP Cost: 125 spell points Skill: Atmosphere Syntax: squall <target> Having attained the highest fellowship with natur...")
Helpfile
Guild Level: 20 SP Cost: 125 spell points Skill: Atmosphere Syntax: squall <target> Having attained the highest fellowship with nature, the archdruid is granted the right to summon its forces to purge those deemed to be enemies. Oft whispered of by sailors and woodsmen, the squall is an unrivaled storm in power, and is said to appear without any warning. To ensure the greatest execution of nature's wrath, the pervasive weather conditions will determine the form of the destructive force, though when the wrath of nature reaches its full potential, even the most trivial of things can become deadly projectiles. Due to the extensive disruption to natural conditions caused by a squall, you may not summon more than one in a given place each day.
Commentary
Squall is a good damage lore. A druid may drop items onto the ground and the squall will hurl them at the druid's foes each time it damages them, however the winds of the squall will only lift a handful of items into the air at any one time. Items hurled at a druid's enemies are not destroyed or damaged and will rest upon the ground as the winds die down.
Squall may be summoned in any one location in the realm, every 3 hours (one realm day).
There are hundreds, if not thousands of messages squall will present you for its damage, which depends on the many factors; it will likely take the guild years to see all of them.