Basic Description
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| Summon Familiar |
|--------------------------------------------------------------------------|
| Level: 6 |
| School: Conjuration |
| Syntax: familiar <type>, familiar <command> |
| Cost: 50 sp |
|--------------------------------------------------------------------------|
| Conjure a familiar of the requested type. Summoning success is |
| based on your conjuring skill and your guild level, as compared to |
| the level listed on the following chart. |
| |
| .----------------------------------------------------------. |
| | Level Type Origin Reagents | |
| |----------------------------------------------------------| |
| | 1 cat natural none | |
| | 5 dragonet natural none | |
| | 9 spunky faerie -* unknown *- | |
| | 12 cu sith faerie -* unknown *- | |
| | 15 teranim elemental -* unknown *- | |
| | 16 sylph elemental -* unknown *- | |
| | 17 salamander elemental -* unknown *- | |
| | 18 undine elemental -* unknown *- | |
| | 19+ asteri astral -* unknown *- | |
| `----------------------------------------------------------' |
| |
| Do take note: should your familiar die, the sudden severing of the |
| link will damage and stun you. |
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Additional Information
A few excerpts from the Red Book of Conjuring.
For unknown reasons, the mind of the domestic cat predisposes it
to familiarhood. Speculations on this date back for centuries, going
so far as claiming cats and catfolk are a current, degenerate form of
an elder race steeped in the old ways of magic.
A more prevalent and accepted theory associates house cats with
faeries. Indeed, Irusan, the Faerie King of Cats, exists, but if he's
truely feline, or merely disguised as such, is debatable.
Higher level mages can bind the local breeds of dragonet as
familiars. Dragonets arguably lack a cat's intelligence, but are
decidely better endowed with natural weaponry.
Beyond dragonets, calling familiars becomes a matter of piercing
through to realms beyond Astaria. The first supernatural familiar is
the spunky, or will-o'-the-wisp, a low-magic faerie that spends most
of its time on the material plane. Spunkies, being faeries, have a
natural, though diminished, resistance to magic, and their bright,
fiery forms can sufficiently illuminate dark areas.
The other bindable fay is the cu sith, or faerie hound. Faerie
hounds are markedly smarter than their mundane counterparts, but
their wild, magical nature makes forging the link between mage and
familiar difficult.
For high level mages, the elemental spirits can be pressed into
servitude. On their planes of origin, elemental spirits can't be
distinguished from their native element, but when conjured to our
material plane, they manifest in much different forms.
The teranim, or elemental spirit of earth, appears as a stocky,
grayish-brown humanoid, while sylphs, the elemental spirits of air,
manifest as delicate females enclosed in glowing blue orbs.
Salamanders, the spirits of fire, appear as large fire-shrouded
lizards, and the undine, or water spirit, manifests as a pale,
mist-wrapped woman.
True master mages can bind asteri, or prismatic wraiths, as
familiars. The asteri are native to the astral plane, and their
native form is undescribable. Given this, they tend to manifest on
our plane in truely bizarre ways.
Being formed from a pure magical source, Asteri are immune to
direct magic and psionic attacks, but most evocations and other
elemental congeries can harm them. The asteri also have limited
second-sight, though its nature is still debated.
Some rumors have surfaced that other familiar types might exist
but the specifics of the conjuring have yet to be isolated.