Basic Description
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| Phantom Coach |
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| Level: 15 |
| School: Conjuration, Necromancy |
| Syntax: pcoach <target> |
| Cost: 40 sp |
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| Channelling your necromantic magics, you summon forth a phantom |
| coach. A demonic coachman drives a team of nightmares to collect |
| your target. Should your target opt to board the coach, they will be |
| transported to your current location. If the mage leaves the room |
| where the phantom coach was summoned, the spell fizzles. |
| |
| There is a small chance of bungling this complicated spell. |
| Sometimes, when bungling the spell, the coachman will choose to obey |
| your summons anyway. Should this happen, the results can be somewhat |
| unpredictable as you have little control over its actions. |
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Successful cast
Channelling your magic deep into the abyss, you summon and send forth a Phantom
Coach.
Unsuccessful cast
You cannot locate [Player Name].
You stumble over the ancient words, and the spell fizzles.
The coachman refuses to travel in the area of [Player Name].