Specialize (Elementalist Rite)
Revision as of 13:48, 26 November 2016 by imported>Cailet (Created page with "===Helpfile=== Guild Level: 7 SP Cost: none Lore: elementalism Minimum Skill: 14 Acceptable Lores: N/A Syntax: specialize (elemen...")
Helpfile
Guild Level: 7 SP Cost: none Lore: elementalism Minimum Skill: 14 Acceptable Lores: N/A Syntax: specialize (element) Upon reaching a certain level in the guild, some teachings are only available to students who devote themselves to the study
of one lore above all others. They will be able to train their skill in that chosen lore to 30% above the normal maximum for their level. However, the devotion carries a cost and they will only be able to train its opposing lore to 30% below the normal maximum for their level. The Lyceum maintains a special section of the library for specializing, and it is there that you may choose your lore.
Commentary
Specializing will likely prevent you from training in your opposing school until player level 9, provided you have already trained it to 14. There are racial restrictions: Gnomes cannot choose air. Salandrines cannot choose water. Nereids cannot choose fire. Sylphs cannot choose earth.