Difference between revisions of "Seeds"

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(Created page with "---- Seeds are what the Druids' Guild uses to create many useful things for the Druids and for the realm in general. Most of the seeds are sold from the Nursery store with...")
 
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Seeds are what the [[Druids' Guild]] uses to create many useful things for the Druids and for the realm in general. Most of the seeds are sold from the Nursery store within the guild, but there are a few not found in the Guild. In general, "food items" grown by the Druids will be in some fashion "better" than food items that restore an equal amount of health. This may mean that the food item takes up less inventory space, less bulk, or the food may be less filling, allowing you to eat more (and be healed more) before becoming full. Below is a list of seeds used by the Druids, their location, purpose, and an estimate on the amount of time it takes to grow.
Seeds are what the [[Druids' Guild]] uses to create many useful things for the Druids and for the realm in general. Most of the seeds are sold from the Nursery store within the guild, but there are a few not found in the Guild. In general, "food items" grown by the Druids will be in some fashion "better" than food items that restore an equal amount of health. This may mean that the food item takes up less inventory space, less bulk, or the food may be less filling, allowing you to eat more (and be healed more) before becoming full. Below is a list of seeds used by the Druids, their location, purpose, and an estimate on the amount of time it takes to grow.


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==Notes==  
==Notes==  
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NB: The bodhi seed item is not sold directly by the Hunter. Instead, he sells a "bodhi fig" which leaves the seed after eating it.
NB: The bodhi seed item is not sold directly by the Hunter. Instead, he sells a "bodhi fig" which leaves the seed after eating it.



Latest revision as of 02:51, 3 December 2016

Seeds are what the Druids' Guild uses to create many useful things for the Druids and for the realm in general. Most of the seeds are sold from the Nursery store within the guild, but there are a few not found in the Guild. In general, "food items" grown by the Druids will be in some fashion "better" than food items that restore an equal amount of health. This may mean that the food item takes up less inventory space, less bulk, or the food may be less filling, allowing you to eat more (and be healed more) before becoming full. Below is a list of seeds used by the Druids, their location, purpose, and an estimate on the amount of time it takes to grow.

Name Source Purpose Cultivation Time Terrains
bamboo Nursery bamboo staff weapon, 2-3 per seed 4 hours Field, Forest
mistletoe Nursery reagant for Druid phytogenesis lores 4 hours Forest
wheat Nursery food: 5hp/5sp/5ep (cook with this, it's very filling) 3 hours? Field
mushroom Nursery brown: food, 15/15/15; black: psychedelic; white: poison/light 3 hours? Cave
rice Nursery food: 15/15/15 3 hours? Moor
blueberry Nursery food: 15/15/15 3 hours? Field, Forest
apple Nursery tree: up to 6 per tree, 50/50/50 per apple 1 day Field, Forest
bodhi Snipe Hunter* tree: up to 4? per tree, makes branches same as Sato's (40/40/40) 8 hours Field, Forest
tomato Treasure server food ???
lime Treasure server tree ???

Notes

NB: The bodhi seed item is not sold directly by the Hunter. Instead, he sells a "bodhi fig" which leaves the seed after eating it.

NB: Trees will in general survive picking the last item from them, so you may end up getting a second set of fruit to pick. The "regrowth time" is generally lesser than the original cultivation time; the apple tree regrows in about 8 hours.

NB: Sometimes upon picking the last item from the plant/tree will result in a seed being dropped in the room. No estimate exists at present to guess what influences this chance, though.

NB: There is **no** guarantee that cultivating a seed will result in a plant. After 15/15, the Druid can expect plants to survive to fruition and trees to survive to the first fruition, but the second fruition is no guarantee. Higher earthshaping skill of the planting Druid increases the chance trees will have more regrowth cycles, a 36/20 moleform (earthshaping-specialized) Druid can expect approximately 3-4 regrowth cycles on an apple tree for a total of 24-30 apples in total, per tree.

NB: Apple seeds cost 5 tri. There is no dodging this cost, and the tree will eventually die no matter what you do. If you don't like the idea of losing 5 tri because the tree you planted/had planted for you might not survive, don't buy the seed.

Back to Cultivate (Druid Skill)