Difference between revisions of "Pcoach"
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imported>Amelia (Created page with "Phantom Coach <nowiki>------------------------</nowiki> level : 15 school : Conjuration, Necromancy syntax : pcoach <target> cost : 40 Channelling your...") |
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Phantom Coach | === Basic Description === | ||
.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo. | |||
| Phantom Coach | | |||
|--------------------------------------------------------------------------| | |||
| Level: 15 | | |||
| School: Conjuration, Necromancy | | |||
| Syntax: pcoach <target> | | |||
| Cost: 40 sp | | |||
|--------------------------------------------------------------------------| | |||
| Channelling your necromantic magics, you summon forth a phantom | | |||
| coach. A demonic coachman drives a team of nightmares to collect | | |||
| your target. Should your target opt to board the coach, they will be | | |||
Channelling your necromantic magics, you summon forth a phantom | | transported to your current location. If the mage leaves the room | | ||
| where the phantom coach was summoned, the spell fizzles. | | |||
coach. A demonic coachman drives a team of nightmares to collect | | | | ||
| There is a small chance of bungling this complicated spell. | | |||
your target. Should your target opt to board the coach, they | | Sometimes, when bungling the spell, the coachman will choose to obey | | ||
| your summons anyway. Should this happen, the results can be somewhat | | |||
will be transported to your current location. If the mage leaves | | unpredictable as you have little control over its actions. | | ||
.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo. | |||
the room where the phantom coach was summoned, the spell | |||
fizzles. | |||
There is a small chance of bungling this complicated spell. | |||
Sometimes, when bungling the spell, the coachman will choose to | |||
Revision as of 18:29, 9 April 2023
Basic Description
.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo. | Phantom Coach | |--------------------------------------------------------------------------| | Level: 15 | | School: Conjuration, Necromancy | | Syntax: pcoach <target> | | Cost: 40 sp | |--------------------------------------------------------------------------| | Channelling your necromantic magics, you summon forth a phantom | | coach. A demonic coachman drives a team of nightmares to collect | | your target. Should your target opt to board the coach, they will be | | transported to your current location. If the mage leaves the room | | where the phantom coach was summoned, the spell fizzles. | | | | There is a small chance of bungling this complicated spell. | | Sometimes, when bungling the spell, the coachman will choose to obey | | your summons anyway. Should this happen, the results can be somewhat | | unpredictable as you have little control over its actions. | .oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.