Difference between revisions of "Gatespawn"
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Gatespawn | === Basic Description === | ||
.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo. | |||
| Gatespawn | | |||
|--------------------------------------------------------------------------| | |||
| Level: 19 | | |||
| School: [[Conjuration]] | | |||
| Syntax: gatespawn or gatespawn <target> | | |||
| Cost: 150 sp, 50 hp | | |||
| Reagents: [[Weapons|a bladed weapon]] | | |||
|--------------------------------------------------------------------------| | |||
| Calling across the planes, gatespawn summons a creature from | | |||
| realms outside Astaria to attack your target. If a target is | | |||
| supplied, your summoned creature will attack for a given number of | | |||
| rounds and return to its plane of origin. It will serve this singular | | |||
| purpose until it is destroyed, tracking its victim relentlessly. If a | | |||
| target is not supplied, the minion summoned will be bound to you, | | |||
| following and protecting you at any cost. Minions in service to a | | |||
| mage may struggle to free themselves from the magical bondage that | | |||
| secures them to your plane of existence and sufficiently strong | | |||
| servants may eventually find a way to free themselves and return to | | |||
| their native plane. This process becomes immediate if the summoned | | |||
| creature's loyalty is dropped to a negative value, indicating that | | |||
| the servant would rather die than serve you any further. A gate spawn | | |||
| cannot be issued complex commands, understanding only the first | | |||
| command to which its service is bound (generally "kill" or "defend"). | | |||
| Most often a minion that responds to the rite of summoning will be of | | |||
| similar alignment and intent to the spellcaster, although there are | | |||
| locations in Astaria where the barrier between the void and the | | |||
| physical world are damaged or naturally weak. In these locations, the | | |||
| rite may behave... unpredictably. It is advised that you do your best | | |||
| not to panic if something truly alien answers your call. | | |||
| | | |||
| Note: Casting gatespawn inflicts minor damage to you. Don't cast it | | |||
| when low on hit points. Summoned gatespawn who are especially powerful | | |||
| and who are forced to act in direct opposition to their natural | | |||
| inclination will lose loyalty at a much faster rate than normal and | | |||
| may even be strong enough to retaliate against the spellcaster who | | |||
| brought them before fleeing back to their home plane. Consider this | | |||
| before forcing an Astral Deva to murder orphans or a demanding that a | | |||
| Defiler Lord save a litter of kittens from a burning house. | | |||
.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo. | |||
=== Additional Information === | |||
A [[mystical gatestone]] reduces the cooldown of the spell. | |||
Latest revision as of 21:50, 11 April 2023
Basic Description
.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo. | Gatespawn | |--------------------------------------------------------------------------| | Level: 19 | | School: Conjuration | | Syntax: gatespawn or gatespawn <target> | | Cost: 150 sp, 50 hp | | Reagents: a bladed weapon | |--------------------------------------------------------------------------| | Calling across the planes, gatespawn summons a creature from | | realms outside Astaria to attack your target. If a target is | | supplied, your summoned creature will attack for a given number of | | rounds and return to its plane of origin. It will serve this singular | | purpose until it is destroyed, tracking its victim relentlessly. If a | | target is not supplied, the minion summoned will be bound to you, | | following and protecting you at any cost. Minions in service to a | | mage may struggle to free themselves from the magical bondage that | | secures them to your plane of existence and sufficiently strong | | servants may eventually find a way to free themselves and return to | | their native plane. This process becomes immediate if the summoned | | creature's loyalty is dropped to a negative value, indicating that | | the servant would rather die than serve you any further. A gate spawn | | cannot be issued complex commands, understanding only the first | | command to which its service is bound (generally "kill" or "defend"). | | Most often a minion that responds to the rite of summoning will be of | | similar alignment and intent to the spellcaster, although there are | | locations in Astaria where the barrier between the void and the | | physical world are damaged or naturally weak. In these locations, the | | rite may behave... unpredictably. It is advised that you do your best | | not to panic if something truly alien answers your call. | | | | Note: Casting gatespawn inflicts minor damage to you. Don't cast it | | when low on hit points. Summoned gatespawn who are especially powerful | | and who are forced to act in direct opposition to their natural | | inclination will lose loyalty at a much faster rate than normal and | | may even be strong enough to retaliate against the spellcaster who | | brought them before fleeing back to their home plane. Consider this | | before forcing an Astral Deva to murder orphans or a demanding that a | | Defiler Lord save a litter of kittens from a burning house. | .oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.oOOo.
Additional Information
A mystical gatestone reduces the cooldown of the spell.