Difference between revisions of "Hexling's Guild"
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'''Alignment''' - Evil only<br /> |
'''Alignment''' - Evil only<br /> |
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'''Races''' - Any<br /> |
'''[[Races]]''' - Any<br /> |
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'''Primary Stats''' - Charisma, Luck, Wisdom |
'''[[Statistics|Primary Stats]]''' - Charisma, Luck, Wisdom |
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<h3 style="margin: 0 0 10px 0; padding-bottom: 8px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.1em; text-align: center;">Finding the Guild</h3> |
<h3 style="margin: 0 0 10px 0; padding-bottom: 8px; border-bottom: 2px solid #8ea4b7; color: #294866; font-size: 1.1em; text-align: center;">Finding the Guild</h3> |
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From |
From Starkeep Grand Hall, go 5 west and 11 south, to Commerce Pass. |
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Latest revision as of 07:36, 18 October 2026
-----------~~~~~~<><><|><><>~~~~~~-----------
~ H E X L I N G ~
Beneath the Mouths of Night and the Claws of Day hexlings welcome the curses of the world in a twilight search for knowledge.
Hexlings are omen bringers and pact makers, sigil scribes and doom heralds who curse the world to its grave. Darkened charisma, bound by luck, and fiendish wisdom shaped by dread enable hexlings to wield chaos and madness like a sledge.
This is a guild that calls upon voices that should not exist and weave omens that burst the realm like glass.
With this bargain, explorers plunge into the dark and walk alongside the profane.
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Alignment
~ E v i l ~
✦ ✧ ✦
Finding the Guild
From Starkeep Grand Hall, go 5 west and 11 south, to Commerce Pass.