Once more unto the breach, dear friends...
Welcome Traveller, your sojourn awaits. Only one step remains between you and a realm where your mind can soar, unbound from the fetters of the mundane world.
Let your spirit take shape in one of fifteen races, cast your will into one of nine guilds and begin your journey towards destiny. Forge friendships. Gain power. Vanquish ememies. Work with your allies toward things greater than any individual. Become part of the rich history of adventures who have made their home in a world that is immediately fun and will continue to challenge and stimulate for years to come. Step through the portal, and immerse yourself in the mythical world, Astaria.
New to the MUD gaming experience?
Fairynuff. What with all of the graphic-based games out there, why would you want anything else?
The Annals History
MUDs have evolved like everything else on the internet. They began as elementary, primitive multi-user 'chat rooms' as far back as 1975, some tied in with automated D&D-style Dungeon Masters, some have since been adapted into graphical games which are still widely enjoyed today. Wikipedia's article on MUDs contains more information than any sane person should ever know.
Simplicity
There's no graphics, other than the occasional piece of ASCII art, the long list of Wizards contributing not only their invaluable time to writing the code behind the MUD, but also the rich, feature-filled content, just itching to be explored...
It's free
Well, Astaria is. There do exist pay-to-play MUDs, however Astaria has always, and will always be free to play.
It's niché
Yeah, niche-aye, as in niche plus cliché. You'll probably either love or hate playing in Astaria, give it go and find out. Some of the many, many adventurers to have graced our Realm have been; Yahoo! developers, club DJ's, Radio presenters, many bored housewives, poor saps with 28k modems, naughty school kids who never get caught because their game appears study-related, known criminals, and so many others.